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| Jagged Alliance | |
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| Developer(s) | Madlab Software, Cypronia (DSiWare) |
| Publisher(s) | Sir-tech Software, Inc., Cypronia (DSiWare) |
| Designer(s) | Ian Currie, Shaun Lyng, Linda Currie |
| Series | Jagged Alliance |
| Version | 1.13 |
| Platform(s) | MS-DOS, Nintendo DS |
| Release date(s) | DOS 2 June 1994 Nintendo DS DSiWare |
| Genre(s) | Tactical role-playing game, Turn-based tactics, role-playing video game |
| Mode(s) | Single player |
| Media/distribution | CD-ROM, download, Nintendo DS Game Card |
| System requirements
Minimum: 486/33 Mhz Processor, PC/MS-DOS 5.0 or better, 4MB RAM, 15Mt free space, 256-color VGA graphics, mouse, CD-ROM drive[4] |
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Jagged Alliance is a tactical role-playing game released in 1994 for MS-DOS and in 2009 for the Nintendo DS. It is the first game in the Jagged Alliance series, and was followed by Jagged Alliance: Deadly Games (1995) and Jagged Alliance 2 (1999).
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Jagged Alliance takes place on the fictional south Atlantic island of Metavira, a former nuclear testing site. The nuclear tests altered some trees on the island, and several years later it was discovered by a scientist, Brenda Richards, that those trees, known as Fallow trees, produce unique sap that prove to be a medical marvel. However, Brenda also discovered that the trees could not reproduce.
Her assistant, Lucas Santino, realized how profitable this sap would be. He managed to convince Jack Richards, the leader of the scientific mission, that it would be beneficial to have two independent science teams. Santino consequently established a new base on the other side of the island. He immediately began to recruit new people and gradually took over the island by force.
When the game begins, the player is contacted by Jack Richards and is invited to the island. There, Brenda and her father request that the player hires mercenaries through the Association of International Mercenaries (abbreviated in-game as 'A.I.M.'[5]) to reclaim the island from Santino’s forces sector by sector.[6]
The player starts the game and every following day in a room. Here the player can load and save the game, change settings, hire new mercenaries or sleep until the next day.[7]
When the player starts a new day he is transferred to a screen displaying Metavira on a square grid.[8] The map includes information such as the number of Fallow trees in each sector, whether the sector is enemy or player controlled, how many guards and tappers are in a sector, and the terrain information. The player can also decide what mercenaries and equipment to take and what player-owned sector to start from.
Mercenaries, guards, and tappers need to be paid; if needed, the player can raise the guards' and tappers' salaries to make them happier. Mercenaries can be left at the base to either heal, train skills, or repair items.[9] Occasionally, Jack or Brenda Richards contact the player with an important objective, such as securing a clean water source. These requests can be ignored, but usually cause some kind of hindrance to the player at a later date.
When the player has chosen the mercenaries and equipment to take to the mission, he is taken to the sector he chose earlier overseeing his mercenaries from a top-down viewpoint.[10] The player can now directly command his chosen mercenaries and issue movement orders. The player may move his troops to the adjacent sector. Traveling to an enemy controlled sector initiates combat. Player is limited to a single save slot during the day.
When player characters and enemies are in the same sector, the game switches to turn-based play.[11] Both sides take turns to move and perform actions, which uses their action points.[12] The number of action points is determined by the character's attributes. Interrupts are possible. Mercenaries can also crouch to make themselves a smaller target or take cover behind objects. It is possible to walk backwards and move stealthily so the mercenary can avoid being noticed by the enemy, though both of these actions uses more action points than normal moving.[4]
When attacking, there is a certain chance that the mercenary will hit. The chance to hit is also affected by the amount of action points the player uses to aim.[4] Attacks can be done in a wide variety of ways, using firearms, close combat weapons like knives, throwing weapons such as hand grenades and explosive devices like land mines. When the day ends mercenaries return to the base for sleep.[13] The day can also end during a battle and mercenaries might suffer additional injuries as they retreat from the enemy sector. The sector is conquered when all the enemies are killed or is lost when all the player's mercenaries, guards and tappers are killed.
The main characters in the game are the hireable mercenaries along with other NPCs, such as the player's employers Jack and Brenda Richards, and the main antagonist, Lucas Santino. There are also four native characters that might be offered to the player as guides. The player can only control the mercenaries. Guards, tappers and enemies are controlled by the AI.
There are 60 hireable mercenaries and the player can recruit up to eight mercenaries at a time.[14] Some mercenaries will refuse to join at start, as they want to see if the player can be trusted to lead them.
Every mercenary has four attributes - health, agility, dexterity, wisdom, and four skills - medical, explosives, mechanical and marksmanship.[15] Health determines the amount damage a mercenary can take, agility determines how many action points they have, dexterity helps in using weapons and other items in their various conditions, wisdom enables mercenaries to get experience quicker, medical helps to heal wounded characters, explosives helps to disarm bombs and activate the mercenary's own explosives, mechanical helps to pick locks and combine items together and marksmanship helps to get a better aim and shot on enemies. The mercenaries employed by the player gain experience from the actions they perform. For example, a mercenary that bandages a wound might improve his medical skill. Mercenaries may also permanently lose attribute points from an injury. For example, a hit in the head might reduce mercenary's wisdom or a hit in the leg might reduce his agility.
Additionally, every mercenary has an experience level that determines how much he gets paid; and when a new level is obtained they demand a raise that the player either has to agree to, or lose the mercenary.
Each character has a number of health points. When a mercenary is injured he slowly bleeds losing health points; bandaging the wound stops the bleeding. This gives the mercenary temporary 'bandage points' that change back to health points over time, but may be quickly lost if the mercenary is injured again.[16]
Each mercenary has a unique personality. There are several characters that are not fond of certain other mercenaries, and can decline joining the player's team for this reason. Some characters can still be hired but will later complain about the other mercenary. Either mercenary may leave the player's group during the night and is shown to be missing on the A.I.M. site. There are also stubborn characters that might refuse to move until an enemy they were targeting has been killed or the enemy moves out of the mercenary's line of sight.
There is a large variety of items in the game - some of them play a significant role in the plot while others are there for use.[17]
When the player hires a mercenary he arrives with weapons and equipment. The player can equip the mercenary with various body armour, helmets, goggles and radios. There are five different vests in the game that determine how many items the character can carry. There are standard vests that have pockets along with vests with no pockets that act as body armor. The vests with pockets may have two to five pockets and each one can hold either one particular item or a number of identical items like magazines or hand grenades. Mercenaries can also carry things in their hands.
The player can store an unlimited number of items in the base, but has to transport them with the mercenaries from the sectors to the base.
On 26 August 2008, Empire Interactive announced that a Nintendo DS version was in development by Strategy First Inc. and Cypron Studios.[18] The game was originally announced for release in 17 February 2009,[19] but was later pushed back to 5 May 2009 in America[1] and 26 June 2009 in Europe.[2]
Here's a series of clips taken from a press preview build of Jagged Alliance: Back in Action which comes out in February 2012.
Jagged Alliace 2 v1.12 - Speedrun 7:32 by Pendrokar Author's comments: 1st Segment: 1) Took Magic for agility(speed/sneak), silenced Uzi, High marksmanship. 2) Took Grunty for the two canteens(the only one merc that has two) used in segment 2 and 3 by Magic when energy gets low. 3) Due to randomness of character availability at AIM I save after I give both canteens to Magic and dismiss Grunty. 2nd Segment: 1) There are only several routes of going to Cambria some of which can slow down mercs, such as going from E10 to E9 + I need to get in Cambria from the north. I went through the Omerta because less game time would pass. (Used + - keys for speeding up game time at map) 2) Used the corner switch trick at B9 that is going to a side sector and then back into B9(passing some game time minutes) and selecting a different start point which in this case is south! 3) Luckily I did not run into Blood Cat ambushes that sometimes happen at C9 though this just takes a few seconds unless Magic confronts a Blood Cat(if the blood cat manages to hit magic the run is over due to that Magic has no healing equipment) 4) In F9(Cambria) there are two LAW's in a crate(random from 0 to 2) which I use at Meduna Palace. Many restarts due to the random count! 5) I shouldn't had a contact or opponent loading times(loading time occurred because another soldier saw the soldier die), but due to the rareness of 2 LAW's in the crate I continued the run. 6) Going through the town saves game time. 7) If ...
jagged alliance speedrun speed
Jagged Alliance is back! The much beloved series of turn-based mercenary-themed strategies returns with a game revamped from the ground up. In are the 3D look and interface, detailed character models and varied gameplay features. How does this compare to its predecessor? Check out the video and let us know what you think! Jagged Alliance arrives Feb 14th exclusively on the PC. Plan your attacks over at IGN: pc.ign.com Subscribe to IGN's channel for reviews, news, and all things gaming: www.youtube.com
games jagged alliance jagged alliance back in a ign
Hi all, This is my second upload in the "legendary games from the past" series. First one featuring Golden Axe, this one featuring Jagged Alliance. Unlike most old games, Jagged Alliance takes days to finish, so obviously I didn't even try to cut it to fit into the 10 minutes :) In fact, I couldn't even fit the final level in these 10 minutes (taking around ~20-25 minutes to complete). The video shows why Jagged Alliance is better than it's sequels. The awesome music, the announcer and gameplay are all still top notch when it comes to games of this genre! If you haven't played this game, do so now - it will have days of entertainment in store for you!
For more information on Jagged Alliance please visit facebook.jaggedalliance.com or http .
www.mmohut.com for Jagged Alliance Online reviews, videos, screenshots and more. Jagged is a 3D browser turn based MMORTS published by Gamania. Its based on a franchised that's dated back to the DOS ages! Visit us at: mmohut.com Make sure to register and post on the MMOHut forums at http
Jagged Alliance was a turn-based tactical combat game developed by Madlab Software and published by Sir-Tech Software in 1994. It also was the first game of the series of the same name. Well, I guess this video explains everything :) Watch my channel for more about DOSBox!
Gameplay video for Jagged Alliance 2 with v1.13 mod. Queen Deidranna receives some flowers at the end of the video. Also contains big bugs. Video recorded with ZD Soft Game Recorder (free 60 seconds version).
Jagged Alliance: Back in Action is the newest sequel of the turn-based, mercenary strategy game series. Relive the levels and gameplay of Jagged Alliance 2 with a fresh coat of paint. Get more Jagged Alliance info at IGN: pc.ign.com
pcjagged alliance ign ignentertainment
Brought to you by www.gaminglives.com Follow us www.twitter.com Like us: www.facebook.com Kalypso Media is pleased to announce that Jagged Alliance: Back in Action, the next installment in the much loved Jagged Alliance series of tactical role-playing games, will arrive in UK and European retail outlets on 10th February, 2012. Kalypso Media have also released a brand new trailer for Jagged Alliance: Back in Action which previews gameplay and provides more insight into the tactical gameplay. Jagged Alliance: Back in Action puts players in control of a private military corporation that has been hired to depose an evil dictator, who has taken over the tropical island of Arulco. Sector-by-sector, inch-by-inch, the player's squads of mercenaries will recapture the island using their wits, willpower, tactical skills, and of course -- plenty of guns. Back in Action's innovative "plan & go" combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team's capabilities through RPG-like character advancement.
Jagged Alliance: Back in Action Gameplay (PC/HD) www.youtube.com Subscribe for more videos! Jagged Alliance: Back in Action (previously known as Jagged Alliance 2: Reloaded) is an upcoming tactical role-playing game developed by Coreplay. It is going to be a remake of Jagged Alliance 2. It was announced on August 20th, 2010 and is set for release on February 2012.
Jagged Alliance: Deadly Games, released in 1996, was a spin-off of Jagged Alliance, a turn-based tactical strategy game developed by Madlab Software and published by Sir-tech Software. Unlike the original game, it had special missions like hostage rescues, demolition and infiltration missions. It also featured turn limits, multiplayer capabilities as well as integrated scenario and campaign editors. Watch my channel for more about DOSBox!
Jagged Alliance 2. Sorry for the bad quality Also, I'm not a pro player of JA2, I just play for fun
jao.gamigo.com Jagged Alliance Online is the modern version of the ever-popular classic game Jagged Alliance. This turn-based tactical action RPG builds on the series' strengths to become a browser-based MMOG with extraordinarily high-quality graphics and an unparalleled game experience. jao.gamigo.com
Jagged Alliance Online Trailer
jaggedalliance.gamigo.com Turn-based strategy at its best! Jagged Alliance Online brings a classic turn-based strategy game back to life. With modern graphics, proven games mechanics and elaborate AI, the browser game fits perfectly into the footsteps of the Jagged Alliance series. Players can complete more than 100 challenging missions and challenge friends in the innovative PvP mode to find out who is the true master of turn-based strategy.